Large flightless bird
Hit Dice: 3d8+6 (20 hp)
Attack: Peck 4)(1d8+4)
Full Attack: Peck 4)(1d8+4) and claw 2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 18, Dex 15, Con 14, Int 3, Wis 11, Cha 7
Skills: Balance +3, Jump +3, Listen +4 +6, Spot +5 +7
Feats: Alertness, Endurance, Run
Environment: Open plains, forests, snowy fields, or low warm mountains
Organization: Solitary, gaggle (1-5), flock (4-12), or domesticated
Challenge Rating: 2
Alignment: Always neutral
Advancement: 4-9HD (Large)
Level Adjustment: —
The Wark is a large flightless bird similar, yet much more intelligent, than ostriches or emus that roam the wilderness across the continent of Indorcia. Although there are many variants of the creature, generally they stand roughly 8 feet tall and weigh about 400 pounds. Although flightless, they are adept runners and are just as fast as any horse. It is unknown when the Wark came to Indorcia but the oldest known fossils of the creature have been found on Montauk Island and date back roughly 2,000 years.
A Wark requires training before it can bear a rider in combat. Training a Wark requires three weeks of work and a DC 15 Handle Animal check. Riding a Wark requires an exotic saddle. A Wark can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Wark eggs are worth 200 gp apiece on the open market, while young are worth 300 gp each. Professional trainers charge 200 gp to rear or train a Wark.
Carrying Capacity: A light load for a Wark is 300 pounds; a medium load, 301-600 pounds; a heavy load, 601-900 pounds. A Wark can drag 4,500 pounds.
*Yea, i know it’s a chocobo, this was an old running joke and they stuck, i call em warks damnit!